A disposable object with an observable
A signal emitted when the object is disposed.
Test whether the object has been disposed.
This property is always safe to access.
Dispose of the resources held by the object.
If the object's
dispose method is called more than once, all
calls made after the first will be a no-op.
It is undefined behavior to use any functionality of the object after it has been disposed unless otherwise explicitly noted.
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