Interface IObservableDisposable

A disposable object with an observable disposed signal.

interface IObservableDisposable {
    disposed: ISignal<IObservableDisposable, void>;
    isDisposed: boolean;
    dispose(): void;
}

Hierarchy (view full)

Implemented by

Properties

Methods

Properties

A signal emitted when the object is disposed.

isDisposed: boolean

Test whether the object has been disposed.

Notes

This property is always safe to access.

Methods

  • Dispose of the resources held by the object.

    Notes

    If the object's dispose method is called more than once, all calls made after the first will be a no-op.

    Undefined Behavior

    It is undefined behavior to use any functionality of the object after it has been disposed unless otherwise explicitly noted.

    Returns void